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InZOI Player Count is Way Down


Summary

  • InZOI’s player count on Steam peaked at 87,377 but has steadily decreased since, with a major drop-off of 9,000 players in just three days.
  • Compared to other popular games, InZOI experienced a significant 85% drop in players over 12 days, raising concerns about player retention.
  • A lack of content may be driving players away, as negative reviews suggest players are running out of things to do, despite plans for future updates.

InZOI has been seeing a dramatic reduction in its numbers of concurrent players on Steam over the past several days. A new life simulator that’s been seen by many as the first real viable competitor to The Sims 4, InZOI‘s early access launch led to some big player numbers, but current trends show a rapidly decreasing downturn in player activity.

The early access release of InZOI on PC came on March 28, following a delay last November that pushed it out of its planned 2024 launch due to what director and producer Hyungjun Kim called a responsibility to provide “the most complete experience possible.” Reactions to the game’s early days have gone well for publisher Krafton, with 83 percent of player reviews on Steam approving of the game.

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However, despite InZOI surpassing a major player milestone at its early access launch, hitting a peak of 87,377 concurrent players on its first day, its number of daily log-ins has relatively consistently gone down in the nearly two weeks since that date. Current SteamDB charts show a big drop-off between April 6 and 7, losing nearly 9,000 players at its peak between those two dates, and its peak for April 9 dropped under 13,000, a loss of more than half its value in just three days’ time. As reported by TheGamer, the current daily peak numbers reflect an 85 percent drop-off over the course of 12 days.

InZOI is Losing Players Fast

The loss of players following a game’s launch is par for the course, but TheGamer’s comparison of 12 other popular games on Steam over a six-week period found only one, Palworld, with a larger percentage of loss in players despite triple the time calculated since its release. On the other end of the spectrum, Marvel Rivals‘ player counts saw just a three-percent decrease in its first six weeks, though that example is another extreme outlier, as the median entry in the list, Diablo 4, registered at a 53 percent loss of players in its first six weeks.

There are a number of possible reasons for the high acceleration of players taking a break from the life simulator, but one of the most likely is a lack of content currently available. A look at the game’s negative reviews reveals that some players feel they are running out of things to do in InZOI, though its most stalwart defenders have noted that the game has just recently entered early access, and the developers have plans to roll out a lot more content over the coming months, following a short break in production.

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