Dead by Daylight Releases Update 8.6.1

Summary
- Patch 8.6.1 fixes issues with Dead by Daylight’s recent additions for smoother gameplay.
- Updates include fixes for the Tokyo Ghoul killer, Blood Moon Event improvements, and general bug fixes.
- Changes to The Ghoul’s abilities, Blood Moon Event, maps, and perks ensure fair and enjoyable gameplay.
Dead by Daylight has released a new update that fixes a lot of problems associated with some recent additions to the co-op survival horror game. There’s been a lot going on recently in Dead by Daylight, so patch 8.6.1 should make those new additions run a lot more smoothly.
Following a delay of new Dead by Daylight chapter releases in February, the game is back in full swing. Since the start of April, Behaviour Interactive has unleased a new Killer into the fog and launched the return of a popular annual event.

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Several new fixes relate to Dead by Daylight‘s new Tokyo Ghoul-themed killer, The Ghoul, who is a fierce version of Ken Kaneki from the esteemed anime and manga series. A couple of these changes relate to The Ghoul’s multi-use Kagune Leap attack, fixing the reticle to no longer display a collision notice when targeting Survivors who are downed and removing the visual aura effect on The Ghoul’s tentacles when he performs the second leap in a chain. Patch 8.6.1 also fixes a problem that had been causing players controlling The Ghoul to lose the ability to adjust the field of vision slider after activating his special ability, and it also prevents the camera from zooming in on a survivor’s chest at the end of The Ghoul’s Mori animation.
The other big recent change is the return of Dead by Daylight‘s Blood Moon Event, which was launched on April 7, and the latest update provides a collection of changes to make the remainder of the event more enjoyable and fair for players. Blood Point bonuses now apply to both regular and event queues, and a fix has been applied to award the correct amount of Blood Points during the Blood Fueled event. Killer players using The Unknown will no longer have hallucinations of Survivors in the vicinity of Blood Pumps and Blood Generators, and survivors hit with the Eye of Vecna will no longer have a Blood Can and another item in the same hand after emerging from a locker. The update also removes an invisible Blood Can from the Lery’s Memorial Institute map.
Along with these more timely patches, Update 8.6.1 includes a lot of general bug fixes related to specific characters, perks, maps, loadouts, and the game’s archives. A few of these apply to Dead by Daylight‘s zombies, fixing problems like becoming stuck after falling from the second floor of the clock tower and having the ability to hit Survivors from lower elevations in the Hawkins Lab tube.
Dead by Daylight Version 8.6.1 Patch Notes
Loadouts
- Equipped elements now show units left counter
- Search bar now accepts direct input, removing old pop up
Blood Moon Event
- Allow community goal bloodpoint bonus to apply to both event and regular queue
Character
- Fixed an issue that caused The Good Guy to miss some transition animations.
- Fixed an issue that caused the spawning animation for the Blood Can to be skipped.
- The Blight no longer recovers fatigue tokens by performing an attack on a pallet.
- Hatchets no longer spawn at the 0,0,0 location when playing against The Huntress.
- Survivors no longer lack animations and jitter temporarily when hit by a Dream Snare while sleeping against The Nightmare.
- Zombies no longer remain stuck after falling from the second floor of the Clock Tower.
- Zombies can no longer attack Survivors from the 1st floor after falling from certain holes on the 2nd floor of Crotus Prenn Asylum – Disturbed Ward
- Zombies no longer hit Survivors from a lower elevation while in the lab tube in the Hawkins Lab
The Ghoul
- The camera no longer zooms on the Survivor’s torso at the end of The Ghoul’s Mori animation.
- Using The Ghoul’s Special Ability no longer disables the FOV Slider’s functionalities for the remainder of the Trial.
- The reticle of the Kagune Leap no longer displays a collision where Survivors are downed for The Ghoul.
- The Aura is no longer visible on part of the tentacles when The Ghoul performs the second Kagune Leap while having their aura revealed.
Audio
- Fixed an issue where the Uroboros infection SFX would remain after being killed with a Mori by The Mastermind.
- Fixed an issue where Portia laughs slightly too often when reaching max speed while following Snug’s search path.
- Fixed an issue where the audio of The Ghoul’s intro from the offline lobby repeats during the Camera Pan.
Perks
- The perk Clean Break now works against The Twins.
- “Vigil” now affects the Survivor affected by Hindered by the Perk “Hex: Nothing But Misery”.
- Balanced Landing no longer plays a grunt when falling with the perk active
- The second Invocation that is completed now activates correctly during a Trial with both Invocation Perks.
- Survivor no longer loses the Status Effect icon after cleansing Hex: Nothing but Misery when Hex: Undying is also equipped
Blood Moon Event
- The Unknown can no longer leave Hallucinations near Blood Pumps and Blood Generators during the Blood Event 2025.
- An invisible Blood Can no longer appears on the ground in a corner of the map in Léry’s Memorial institute during Blood Moon 2025
- The Eye of Vecna no longer causes the Survivor to hold an item and a Blood Can in hand at the same time after exiting a Locker during the Blood Moon Event 2025.
- The Score Event “Blood Fueled” now grants the correct amount of Bloodpoints when triggered during the Blood Event 2025.
- The Bloodhound Perk no longer highlights Blood Stains from Blood Cans during Blood Moon 2025
Maps
- Fixed multiple issues related to the spawning elements of the Seasonal Event
- Fixed an issue in Dead Dawg Saloon where a Killer could not interact with the hook
- Fixed an issue in Dead Dawg Saloon where the Nightmare could not use the snare power through a section of the building
- Fixed an issue Ironworks of Misery where the Nightmare could not use the snare power through a section of the building
- Fixed an issue in Shattered Square where a placeholder tile would spawn
- Fixed an issue in Midwich Elementary School where the Nightmare could not use the snare power through a section of the building
- Fixed an issue in Haddonfield where Victor (The Twins) could jump out of the gameplay area
- Fixed an issue in Garden Of Joy where the fog is floating off the ground
- Fixed an issue in Eyrie Of Crows where a section of a generator is not interactable
Environment
- Fixed an issue by adding collision on Eyrie of Crows to avoid survivors and killers climbing the base of the Mausoleum Column
Loadout
- Fixed issue where it was possible to visually change killer when queuing
- Fixed issue where item counters were not displayed
- Fixed issue when interacting with loadout search bar function
Archives
- Fixed the alignment of “The Archives” string
- Fixed an issue where the rarity of items was displayed in Tome 22 page
- Fixed an issue where an incorrect amount of Rift Fragments would be displayed in the bundle description
- Fixed an issue where “Visceral” rarity would be mentioned in Archives challenge and Event details

Dead by Daylight
- Released
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June 14, 2016
- ESRB
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M for Mature: Blood and Gore, Intense Violence, Strong Language
- Engine
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Unreal Engine 4